However publishing to the Web or Mac is free. Go here or here for more details. However you’ll need the pro version of Gamesalad as is the case with Windows 8 app submission. Android Play Store App submission requires you to pay 25$ once and for all. Gamesalad charges no extra fee from their side and you can submit to App Store even with the free version with the Gamesalad splash screen in the beginning. iOS App Store Publishing requires you to pay 99$ as the developer fee every year. Please note before you begin with the tutorial that:ġ. It simply lets any freelancers or freebies to develop apps for the leading Mobile platforms like iOS, Android or Windows 8. Darn.Gamesalad accelerates your game development process by letting you build just about anything with drag-and-drop logics and actors. ![]() So now I need an apple expert after all to sort it all out. It wouldn't be so bad but I already paid the $100 to join the Apple developer thing. Plus the next item (page 23) on the Apple site has been moved so. In any case, I'm stuck on page 20 and can't move ahead because a described install doesn't work. This is a problem in general for web books, but don't get me started, since I think its a business opportunity to address the issue with a permanent URL system that authors could update (if you get rich off the idea please remember the little people.). Plus there is no way to contact the authors for a workaround or update. That means that crucial downloads and installs that apparently make GameSalad development actually work are already dated and don't work. By web decay I mean the fact that it relies on screenshots from web interfaces that are subject to change. Of course that probably means that it was written a year or so before. Its hard to say how good the book really is, because it suffers from web decay, even though it was only published in 2012. You have made my first experiences with GS significantly more rewarding. Thanks, David, for a great book, and great attitude. I was quite impressed with his willingness to share his time with his readers I truly appreciated the "extra" level of support. I now feel ready to embark on my first game from scratch, and look forward to publishing in the App Store.īTW - As an author, I found David to be not only approachable but also friendly, responsive and willing to discuss his book and GS. ![]() Once I finished working through all the well-designed and interesting projects, I put my new skills to use by enhancing a few of them to add my own bells and whistles I even went out and purchased an iPad, so I could try my own version of Break A Wall on the actual device (much more fun than using GS's Preview tool). ![]() ![]() I enjoyed working through the various projects, and found it rarely necessary to consult the source code files, though I downloaded them without issue (I'm not sure what the previous reviewer may have experienced, but the files downloaded with no problem, and all seemed to work as required). I found others as well, but David's book appeared to be the level of help that I wanted, and I was not disappointed. Therefore, I looked for a guide book and found Learn GameSalad for iOS. GameSalad seemed to be the perfect bridge tool, but their documentation is lacking at best. I thought that it would be fun to create iPhone/iPad games, but had no interest in learning the ins and outs of Objective-C and Xcode. I first learned about GameSalad in a recent Economist article, and downloaded the tool as I am a long-time programmer and gaming enthusiast, both player and creator.
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